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・Stuns will no longer cancel the ultimate ・You can use normal abilities during Whole Hog without canceling the ultimate ・The weapon no longer automatically fires, and you must press Primary Fire to use the ultimate Pharah, Reaper, Cassidy), into a ‘Transform’ ultimate (e.g. This ability has changed from a ‘Channeled’ ultimate (e.g. We wanted to make Soldier 76 more fun to play while rewarding mechanical skill.Īfter a week of testing the new damage passive, we decided to balance Sombra’s Stealth speed with the 10% movement speed increase in mind. The point of this change isn’t purely to buff him or counterbalance the nerfs. We wanted to make Tactical Visor a more interesting ultimate for players who want to push their aim skills through the ability. We lowered the damage of his Heavy Pulse Rifle to fit with 5v5. Soldier 76 has always been a high damage output hero, but we are seeing fewer counters to him with one less tank per team. We brought his Sprint ability down a bit with the new passive in mind. He was extremely mobile with the new damage passive that increases movement speed by 10%. We believe Soldier 76 was over tuned during the first week of the PvP beta. ・No longer removes damage falloff from his Heavy Pulse Rifle ・Now allows for critical hits, if a shot would have been a critical hit outside his ultimate We think this will help increase her effectiveness and make her even more fun to play. Sojourn is all about mobility, and we wanted her to move around the maps more freely. We saw a lot of players at varying skill levels struggling to land shots with her Alt Fire, so we are making the projectile width wider. ・Projectile width increased from 0.05m to 0.1m ・Adjusted some geometry that could be abused by players ・Adjusted some geometry on top of the train to prevent players from staying there indefinitely ・Fixed a bug where Sonic Amplifier could jam and not reload ・Fixed a bug where using Nano Boost on Doomfist would overwrite his damage reduction ・Fixed a bug where Brigitte's shield did not block damage from above
Bug heroes 3 skin#
・Fixed a bug where Hanzo's White Wolf skin would appear invisible ・Fixed a bug where shooting Symmetra's turrets into the horizon would cause turrets to be unusable ・Fixed a bug when Soldier 76 would have a slanted UI when wearing his Ugly Sweater skin ・Fixed a bug where Soldier's Heavy Pulse Rifle might snap awkwardly during Tactical Visor ・Fixed a bug where Roadhog's Scrap Gun lacked recovery time while Whole Hog was active
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・Fixed a bug where Roadhog's hook cooldown would start on return instead of cast ・Fixed a bug where Melee attacks would not deal damage to Doomfist during Power Block ・Fixed a bug where Wrecking Ball could crash other players
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Bug heroes 3 Patch#
Patch Notes Summary and Highlights Hero Changes and Notable Bug Fixes Damage Hero Changes
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